Tuesday, April 30, 2013

With Great Power.... Comes Great Card Design!

So this is another blog post about my design work for the the upcoming card game Pack of Heroes from Adventureland Games. Today's post is all about The Power Cards. The Power Cards are pretty integral to the game play, they are cards drawn ever turn that allow a hero to activate certain powers they might have. From the get go I really wanted these to look great, but fairly subtle in their design as they are something you're going to see a lot of throughout the course of the game. An added challenge here was that I also wanted them to retain the same look and feel as the rest of the game.

The function The Power Cards have in the game, led me to design them to look like action panels from within the pages of a comic book. The fact that they are used across the game for all the different heroes meant the artwork had to be fairly generic and couldn't feature specific characters from the game, so I developed a generic Superhero character to feature across these cards. Lets call him SuperJim! Rather than having the action panels showing SuperJim fighting an adversary, I thought It would be cool if they showed him "Powering Up" in different ways because this is in essence the cards do for the characters in the game.
Early on it was pretty evident that colour was going to play a big part in the design of the cards they had to be recognisable at a glance. Tones of Red, Green and Blue seemed like a pretty good place to start.
What comic book action panel would be quite complete without some sound effects! I really thought including them would help tie the cards to the same fun and mildly retro superhero comic book mythology as the rest of the game! Of course I avoided the obvious Zap, Biff and Pow in favor of the lesser know, Crak! Zock! and Radoomm!

These three little icons are really what tied the design and concept of the whole Power Card together for me. We needed an icon to represent each power card when they are displayed on the character cards. This led me to think about the many ways traditional superheros get their powers and I came up with three very general (... and I stress very general) groups. Interstellar: They come from a distant planet/land/zone/dimension/time period, find alien technology or are chosen by an alien race to wear some jewelery and defend the cosmos. Nuclear: They are caught in an exploding bomb, are part of a secret nuclear experiment, are accidentally bitten by an atomic arachnid or have an accidental run in with some nuclear waste. Molecular: Have a rare genetic mutation giving them special powers, conduct genetic experiments on themselves to gain special powers (or grow back a lost limb) or are plagued by a curse/spell/supernatural affliction which gives them special powers.

Here is a look at the finished cards! I'm super happy with the way they turned out.... pardon the pun!

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